Carioca Rummy Rules
Carioca Rummy is a fun form of Contract Rummy popular in Argentina and Chile.It is a variation of Contract Rummy. The principal differencesbetween Carioca Rummy and Contract Rummy are:
Continental Rummy is a contract rummy game played over a series of seven hands (rounds). Each hand requires sequences and/or sets of cards to be built. Players will have to form a specific amount of trios (a set of three) and runs (sequence of four or more in the same suit) in order to go out and end the hand. Rules for (our special version of) Contract Rummy. First, I need to explain why this page exists. Contract Rummy is a card game. My immediate family has been playing Contract Rummy at least since the late 1970s. As far as we can tell, we learned the game from friends in Bellevue, Iowa. Nov 12, 2018 Rules of Contract Rummy Depending on the number of people playing, choose how many decks of cards you need. Ideally, between four players, two decks are used. The number of joker cards used in the game is one less than the number of people playing. North is male and East and West female. Purple dream catcher tattoo. The game is played with two standard decks of 52 cards, plus 3 Jokers so play is with 107 cards. The Deal There are seven rounds altogether. First dealer is chosen randomly, and thereafter turn to deal rotates clockwise.
- Contract Rummy is for three or more players, Carioca is for two players
- Contract Rummy uses jokers, in Carioca use of jokers is optional
- In Contract Rummy, players are dealt different numbers of cards depending on the contract; in Carioca, players are always dealt 12 cards
- There are 7 contracts in Contract Rummy, 8 in Carioca
- In Carioca, sequences may go 'round the corner' (K-A-2); in Contract Rummy they may not
Number of Players: 2
The Deck: Carioca Rummy uses two decks of 52 cards each, for a total of 104 cards. If desired, two Jokers may also be used (this make the game a bit easier), bringing the total to 106 cards. The cards are ranked (hi) K-Q-J-7-6-5-4-3-2-A (lo).
Starting a Game: To determine who deals first, the deck is shuffled and cut, and each player draws a card. The player drawing the lowest card deals first.
Dealing: Each player is dealt twelve cards. One card is turned as the upcard, and the remainder of the deck isturned face-down to form the stock.
Objective: Players must complete certain melds, called 'contracts', which vary from deal to deal. Once the contract is met,players may lay off on the melds (both their own and their opponents), the objective being to get rid of all your cards. The first player todo so wins the hand.
Play: Each players turn consists of a draw, possible melding or laying off, and a discard. Each player, starting withthe dealer's opponent, can either take the face-up card from the discard pile or draw a card from the stock. Each player's turnmust end with a discard, which is placed face-up on the discard pile.
Contract Rummy Contracts
Melds: Each meld consists of either a set (called a Trio in Carioca) consisting of three or more cards of the same value, or a sequence (called an Escala in Carioca) consisting of four or more cards of the same rankand consecutive value. An Escala sequence may go 'round the corner' (K-A-2). Jokers, if used, are wild, and can stand in for any card.
Contracts: Each contract consists of some combination of Trios and Escalas, and varies from deal to deal. The contract increases in difficulty as the game progresses. The eight contracts are:
- Deal #1: 2 Trios (6 cards)
- Deal #2: 1 Trio, 1 Escala (7 cards)
- Deal #3: 2 Escalas (8 cards)
- Deal #4: 3 Trios (9 cards)
- Deal #5: 2 Trios, 1 Escala (10 cards)
- Deal #6: 1 Trio, 2 Escalas (11 cards)
- Deal #7: 4 Trios (12 cards)
- Deal #8: 3 Escalas (12 cards)
When you meet the contract, lay down the melds and discard. At this point you may not lay off any additional cardsuntil your next turn.
Laying Off: Once the contract has been met, you may lay off additional cards to both your own and your opponents melds.This is the only way to reduce your hand. The first player to lay off all their cards, and then discard, wins the hand.
A player may not lay off any cards until he himself has met the contract.
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Scoring: Once the hand has been won, the cards remaining in the other player's hand are scored. For purposes of scoring, the cards remaining in the players hand have the following values:
- Cards 2-10 – face value
- Jacks, Queens, and Kings – 10 points
- Aces – 15 points
- Jokers – 25 points
The player with the fewest points at the end of the eight deals wins the game.
Carioca Rummy Games
If you enjoy card games, you will love Microsoft?s Carioca Rummy! Carioca is a fun form of Contract Rummy popular in Argentina and Chile. Version 1.0.0.47, 2006-03-10 |
Additional Information
12-Step Rummy is yet another Contract Rummy game, with a differentset of basic contracts that must be completed (12 of them) and a few other minorrule variations. The main distinctive difference, other than the 12 contracts,is that if a player does not complete the basic contract in one round, they mustcontinue to work on that contract in the next round. They can not move on to thenext contract until they have completed the former.
Objective
To be the first player to complete all twelve combinations or contracts. In thecase of two players completing the 12th contract in the same round, the one withthe least points wins.
Setup
For a game with 2 to 5 players use 2 standard decks plus jokers (108 cardstotal). Add another deck and its jokers for each 2 additional players. Deal 13cards to each player, starting at the dealer's left.
Melding
Deuces and jokers are wild cards. In a set wild cards may be placed side by side,but in a run they must be separated by a 'real' card. Aces may be counted ashigh or low in runs (i.e., A-2-3-4 and J-Q-K-A are both legalcombinations).
Game Play
In addition to, or instead of, the rules for Contract Rummy the followingitems are relevant for 12-Step Rummy:
- Players may draw either the top card from the stock pile or the top card fromthe discard pile, but 1 card must be picked up before commencing play and 1card must be discarded at the end of his or her turn.
- In order to make the contract, all required combinations must be laid downat the same time.
- A player may lay off cards on their own or another player's melds onlyafter they have fulfilled their own contract, but they do not need to waituntil the following turn to do so.
- One player may 'liberate' another's wild card by replacing it with the cardit represents. Players are not allowed to liberate their own wild cards andthe wild card can not be kept in their hand and must be played immediately.
- A player may make only one contract per round. If he does not make thecontract in a given round, he must continue working on it in subsequent roundsuntil it is made before going for the next combination.
- If the stockpile runs out before play has finished, take all of the cardsin the discard pile except for the top one, shuffle them and start a newstockpile.
Contracts
Contract Rummy Rules
Contract # | Contract Details |
---|---|
1 | 2 sets of 3 |
2 | 1 set of 3, 1 run of 4 |
3 | 2 sets of 4 |
4 | 2 runs of 4 |
5 | 3 sets of 3 |
6 | 1 set of 4, 1 run of 4 |
7 | 1 set of 3, 1 run of 7 |
8 | 2 sets of 3, 1 run of 4 |
9 | 2 sets of 5 |
10 | 2 runs of 5 |
11 | 1 set of 8 |
12 | 1 run of 10 |
Contract Rummy Contracts
Melds: Each meld consists of either a set (called a Trio in Carioca) consisting of three or more cards of the same value, or a sequence (called an Escala in Carioca) consisting of four or more cards of the same rankand consecutive value. An Escala sequence may go 'round the corner' (K-A-2). Jokers, if used, are wild, and can stand in for any card.
Contracts: Each contract consists of some combination of Trios and Escalas, and varies from deal to deal. The contract increases in difficulty as the game progresses. The eight contracts are:
- Deal #1: 2 Trios (6 cards)
- Deal #2: 1 Trio, 1 Escala (7 cards)
- Deal #3: 2 Escalas (8 cards)
- Deal #4: 3 Trios (9 cards)
- Deal #5: 2 Trios, 1 Escala (10 cards)
- Deal #6: 1 Trio, 2 Escalas (11 cards)
- Deal #7: 4 Trios (12 cards)
- Deal #8: 3 Escalas (12 cards)
When you meet the contract, lay down the melds and discard. At this point you may not lay off any additional cardsuntil your next turn.
Laying Off: Once the contract has been met, you may lay off additional cards to both your own and your opponents melds.This is the only way to reduce your hand. The first player to lay off all their cards, and then discard, wins the hand.
A player may not lay off any cards until he himself has met the contract.
BookMaker has a reputation for offering the widest selection of sports betting. You'll always find what you are looking for - from props to half time lines, quarter lines, and in-play betting - BookMaker. Boyles sports bookmakers. Bookmaker prides itself on offering VIP service to all of its sports bettors. You can rely upon polite, friendly, and helpful customer support, regardless of whether you are a casual bettor or a.
Scoring: Once the hand has been won, the cards remaining in the other player's hand are scored. For purposes of scoring, the cards remaining in the players hand have the following values:
- Cards 2-10 – face value
- Jacks, Queens, and Kings – 10 points
- Aces – 15 points
- Jokers – 25 points
The player with the fewest points at the end of the eight deals wins the game.
Carioca Rummy Games
If you enjoy card games, you will love Microsoft?s Carioca Rummy! Carioca is a fun form of Contract Rummy popular in Argentina and Chile. Version 1.0.0.47, 2006-03-10 |
Additional Information
12-Step Rummy is yet another Contract Rummy game, with a differentset of basic contracts that must be completed (12 of them) and a few other minorrule variations. The main distinctive difference, other than the 12 contracts,is that if a player does not complete the basic contract in one round, they mustcontinue to work on that contract in the next round. They can not move on to thenext contract until they have completed the former.
Objective
To be the first player to complete all twelve combinations or contracts. In thecase of two players completing the 12th contract in the same round, the one withthe least points wins.
Setup
For a game with 2 to 5 players use 2 standard decks plus jokers (108 cardstotal). Add another deck and its jokers for each 2 additional players. Deal 13cards to each player, starting at the dealer's left.
Melding
Deuces and jokers are wild cards. In a set wild cards may be placed side by side,but in a run they must be separated by a 'real' card. Aces may be counted ashigh or low in runs (i.e., A-2-3-4 and J-Q-K-A are both legalcombinations).
Game Play
In addition to, or instead of, the rules for Contract Rummy the followingitems are relevant for 12-Step Rummy:
- Players may draw either the top card from the stock pile or the top card fromthe discard pile, but 1 card must be picked up before commencing play and 1card must be discarded at the end of his or her turn.
- In order to make the contract, all required combinations must be laid downat the same time.
- A player may lay off cards on their own or another player's melds onlyafter they have fulfilled their own contract, but they do not need to waituntil the following turn to do so.
- One player may 'liberate' another's wild card by replacing it with the cardit represents. Players are not allowed to liberate their own wild cards andthe wild card can not be kept in their hand and must be played immediately.
- A player may make only one contract per round. If he does not make thecontract in a given round, he must continue working on it in subsequent roundsuntil it is made before going for the next combination.
- If the stockpile runs out before play has finished, take all of the cardsin the discard pile except for the top one, shuffle them and start a newstockpile.
Contracts
Contract Rummy Rules
Contract # | Contract Details |
---|---|
1 | 2 sets of 3 |
2 | 1 set of 3, 1 run of 4 |
3 | 2 sets of 4 |
4 | 2 runs of 4 |
5 | 3 sets of 3 |
6 | 1 set of 4, 1 run of 4 |
7 | 1 set of 3, 1 run of 7 |
8 | 2 sets of 3, 1 run of 4 |
9 | 2 sets of 5 |
10 | 2 runs of 5 |
11 | 1 set of 8 |
12 | 1 run of 10 |
Scoring
Although the winner is typically determined by who fulfills all 12 contractsfirst, the accumulated score of all rounds leading up to that point is used as atie breaker if more than one player completes the 12th contract in the sameround.
Card | Value |
---|---|
Wild card | 50 points |
Ace | 20 points |
Face cards | 10 points |
3 to 9 | 5 points |
Contract Rummy Game
Refer to Contract Rummy for any details that may not be presented here.
Optional Rules and Variations
The following rules may be added to the standard game if all players agree tothe variation before the first player takes their turn. It's not an all ornothing deal, the game participants can pick and choose which variations theylike.
- Dummy Rummy: I've seen one variation of this game called Dummy Rummythat only differs in that the requirement to complete a contract beforemoving on to the next doesn't exist. In this version of the game thecontracts are based on the round number, like in other Contract Rummy games.Naming this variant is unfortunate as that name seems to be used for lots ofvery different kinds of Rummy variations..
- The 'May I?': The Buy or May I? step of Contract Rummy may beeliminated from this game if desired.